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Civilization 5 Mods

Play as the fictional new civ The Sioc, a coastal civ with a Celtic and Irish theme, with a new soundtrack and leader music.

Screenshot of civilization start screen with The Sioc civ chosen, showing leader Shailyn Screenshot of civilization gameplay, showing 2 Sioc cities and The Sioc civ far in the lead in score Screenshot of trading with The Sioc leader Shailyn in 2D leader scene

Mods

The Sioc

Latest: v1.0, released September, 3, 2021

Compatibility: built to work with games that have both Gods & Kings, and Brave New World expansions.

Download (note: download may take some time, it's almost 400MB due to the music)

This mod adds a new fictional civilization loosely inspired by the Celts and the Irish. It's designed to benefit from being played on the coast and has a coastal start bias, with its Lighthouse replacement building that improves coast/ocean tiles and its reduced cost for naval unit maintenance.

It also includes a new soundtrack I pieced together from a variety of composers who allow their music to be used in non-commercial projects like this.

Trait

Way of the Storm: Pay 25% less for naval unit maintenance. Culture cost of adopting new policies reduced by 30%.

Unique Unit (UU)

Gaoth: Replaces the Scout. Starts with +2 Sight and +1 Movement from promotions, making it a faster explorer. Upgrades to Composite Bowman.

Unique Building (UB)

Oidhreacht: Replaces the Lighthouse. Provides +1 Culture and +1 Happiness. Coast and Ocean tiles in the city provide +1 Production when worked. Additionally, Fish and Whale provide +1 Culture, and Pearls and Crabs provide +2 Culture, when worked. The Oidhreacht counts as a culture building, with regards to the Tradition tree Legalism policy. (Note: These bonuses are in addition to the default features of the Lighthouse.)

Strategy

The Sioc are designed to be played primarily on the coast. I recommend going for Sailing and Optics early in the game to get access to the Oidhreacht (Lighthouse replacement) and use the reduced maintenance cost on naval units to help keep a ship or two around your strong coast/ocean tiles to prevent them from being blocked or pillaged by barbarians and other civilizations' units.

If you are trying to rush 3-4 cities at the beginning of the game, I recommend scoping out 3-4 solid coastal spots (at least one Fish, Whales, Pearls, or Crabs tile), if it's possible without hurting yourself on unique luxuries. This is to ensure you'll get at least one "super" tile, boosted by the benefits of the Oidhreacht, in each city. You could also go Tradition, but wait to get Legalism until each city has a Monument built to get a free/instant Oidhreacht in each; though this does run the risk of delaying your first Oidhreacht and losing the precious momentum you can get from having one, or a few, high production / high food tiles in early game, when other civs are still trying to get going.

I find that God of the Sea is a solid Pantheon to pair with this civ, so long as you've got good tiles to use with the Oidhreacht, as they complement each other. Normally, you probably wouldn't be using or caring about coast/ocean tiles much, but since you are already using them, this pantheon makes that early boost just a little better and makes you stronger in getting important stuff built.

Installation

Unzip the downloaded file and place the CIV5MOD file in your MODS folder. This is probably located somewhere like: Documents/My Games/Sid Meier's Civilization 5/MODS

Once you've loaded up the game, click MODS and wait for the mod to load, then enable it by clicking the little circle so it's highlighted. Then click Single Player to start a modded game.

If the mod is installed and enabled successfully, and you are setting up a modded game, you should be able to choose "Shailyn - The Sioc" from the available civs.

To uninstall, simply delete or otherwise remove the CIV5MOD file from your MODS folder. You may also want to disable it first in-game, though it doesn't seem to be necessary to do so, it's just cleaner to do it that way probably.

Credits

The Sioc civilization uses music from the following composers:

Adrian Von Ziegler:

  • Adventure Awaits
  • Ancient Storm
  • Call of the Wild
  • Children of Éire
  • Crann Na Beatha
  • Dreampath
  • Elfenreigen
  • Equinox
  • Farûna's Lament
  • Forest Folk
  • For the King
  • Morrígan
  • Of Wolves and Men
  • Primal Bonds
  • Sword of Kings
  • The Endless Woods
  • Walking With The Ancestors
  • Wayfarer
  • Wild Lands
  • Wolf Princess

Alexander Nakarada:

  • Battle Of The Creek
  • Borgar
  • Carol of the Bells (Celtic Version)
  • Cold Journey
  • Góða Nótt
  • God Rest Ye Merry Celtishmen
  • Grundar
  • Horsemen Approach (ft. Kevin MacLeod)
  • Hymn To The Gods
  • Mjói
  • Nomadic Dawn
  • Norður
  • Nowhere Land
  • Skaga
  • Stöðvar
  • Tam Lin
  • Towards The Horizon
  • Voice of an Angel
  • Vopna
  • Wanderer

Antti Martikainen:

  • Awakening the Forest
  • Excalibur
  • White Riding Warrior

BrunuhVille:

  • Celtic Love Song
  • DragonLand (Simple Version)
  • Forevermore
  • Guardians Of The Woods
  • King of the North
  • Mists of Avalon
  • Pirate Love Song Black Heart
  • Riversong
  • Sons of the Storm
  • Spirit of the Wild
  • The Immortal Land

Filip Lackovic:

  • Iron Queen
  • Warriors Dance

Kevin MacLeod (Licensed under Creative Commons: By Attribution 3.0):

  • Achaidh Cheide
  • Celtic Impulse
  • Errigal
  • Fiddles McGinty
  • Galway
  • Heavy Heart
  • Long Road Ahead B
  • Pippin the Hunchback

Lenclix:

  • The Last Warriors

Makai Symphony (Licensed under Creative Commons music CC BY-SA 3.0):

  • The Army of Minotaur

Scott Buckley (Licensed under Creative Commons CC BY 4.0):

  • This Too Shall Pass

Silverman Sound Studios (Licensed under Creative Commons CC BY):

  • Fiddle de Dee

Tartalo Music:

  • Battle for Camelot
  • Teutates

Trey VanZandt (Licensed under Creative Commons: By Attribution 3.0):

  • Rumblin

Disclaimer

This is a fictional civilization, with vague inspiration from real ones. Any similarities to real people living or dead are incidental and any similarities to real civilizations living or dead are a friendly homage, not a historical statement about those civilizations.